Mitsuda claims that it is his "landmark" title, which "matured" him. Ĭhrono Trigger proved a great success, and the soundtrack proved popular with fans. He worked himself so hard that he developed stomach ulcers and had to be hospitalized, which led Uematsu to finish the remaining tracks for him. Mitsuda drove himself to work hard on the score, frequently working until he passed out, and would awake with ideas for songs such as the ending theme for the game. Mitsuda was assigned as the sole composer for the game, in the end creating 54 tracks for the final release. Sakaguchi assigned the young musician to the team working on Chrono Trigger, telling him that "after you finish it, maybe your salary will go up". In 1994, realizing that he would never get a chance to move up to a real composition duty without some drastic action and feeling concerned about his low pay, he gave Square's vice president, Hironobu Sakaguchi, an ultimatum: let him compose, or he would quit. Over the next two years, he created sound effects for Hanjuku Hero, Final Fantasy V, The 7th Saga, Secret of Mana, and Romancing SaGa 2. Career Īlthough his official job title was as a composer, Mitsuda found himself working more as a sound engineer. Despite the self-described "disastrous" interview with composer Nobuo Uematsu and sound programmer Minoru Akao, in which he claimed to only want the job as a "stepping stone" in his career and admitted that he had never played many of Square's biggest games, such as the Final Fantasy series, Mitsuda was offered a position on the company's sound team in April 1992. Mitsuda sent a demo which won him an interview at the game studio. With no clear plans as to what he wanted to do after school, he applied for the position. ![]() ĭuring this work experience, with his school term ending, Mitsuda saw an advertisement for a sound producer at Square in a copy of Famitsu magazine at a game company he was visiting. As part of his college course, he was granted an intern position at the game development studio Wolf Team studying under composer Motoi Sakuraba. At the cost of being used for free physical labor, Mitsuda got a first-hand view of the Japanese music world and valuable training both in and out of the classroom. Despite the school's low prestige, Mitsuda received solid instruction from his professors, most of them practicing musicians who would take Mitsuda to gigs with them to help carry and set up equipment. With encouragement from his father and sister, he moved to Tokyo and enrolled in the Junior College of Music. Īfter high school, Mitsuda decided to leave town and become independent. He started to program computer games and compose music for them, as well as take more technically oriented classes. He became interested in PCs after his father bought him one, which was a rare item at the time. By high school, Mitsuda wanted to become a music composer, inspired by Vangelis' Blade Runner and Henry Mancini's The Pink Panther film scores. For a while, he wanted to become a professional golfer. He took piano lessons beginning at the age of five, but was more interested in sports at the time and did not take music seriously, quitting by the age of six. Mitsuda was born in Tokuyama, Japan, on January 21, 1972, and was raised in the Kumage District of Yamaguchi Prefecture. Mitsuda has also worked on anime series, films, and television programs. In 2001, he respectively founded his own music production studio and record company, Procyon Studio and Sleigh Bells. He left the company and became independent in 1998. Mitsuda went on to compose for several other games at Square, including Xenogears (1998) and Chrono Cross (1999). Shortly after, Sakaguchi assigned him to work on the soundtrack for Chrono Trigger (1995), whose music has since been cited as among the best in video games. Mitsuda joined Square upon graduation in 1992 and worked there as a sound effects designer for two years before telling Square's vice president Hironobu Sakaguchi he would quit unless he could write music for their games. ![]() While still a student, he was granted an intern position at the game development studio Wolf Team. Mitsuda began composing music for his own games in high school, later attending a music college in Tokyo. He is best known for his work in video games, primarily for the Chrono, Xeno, Shadow Hearts, and Inazuma Eleven franchises, among various others. Yasunori Mitsuda ( 光田 康典, Mitsuda Yasunori, born January 21, 1972) is a Japanese composer, musician, and sound producer.
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